Global AR/VR Chip Market to Hit $19.93 Billion by 2031 | Straits Research Report

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The global AR/VR chip market is experiencing unprecedented growth, driven by technological advancements and increasing adoption of augmented reality (AR) and virtual reality (VR) devices across industries. According to the latest report by Straits Research, the AR/VR chip market size was v

Global AR/VR Chip Market to Hit $19.93 Billion by 2031 | Straits Research Report

The global AR/VR chip market is experiencing unprecedented growth, driven by technological advancements and increasing adoption of augmented reality (AR) and virtual reality (VR) devices across industries. According to the latest report by Straits Research, the AR/VR chip market size was valued at USD 3.14 billion in 2022 and is projected to expand to USD 19.93 billion by 2031, growing at a robust CAGR of 22.8% during the forecast period (2023-2031).

AR/VR Chip Market Definition

The AR/VR chip market encompasses specialized semiconductor chips that power AR and VR devices, enhancing their performance and enabling immersive user experiences. These chips include processor ICs, user interface ICs, and power management ICs, which are crucial for handling the complex computations, graphics, and energy demands of AR/VR technologies.

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Market Dynamics and Latest Trends

The AR/VR chip market is being shaped by several key trends:

  1. Rapid Growth in AR/VR Adoption: The demand for AR/VR technologies is expanding beyond gaming and entertainment to sectors such as healthcare, aerospace, defense, and education. This widespread adoption is fueling the need for high-performance AR/VR chips.

  2. Technological Advancements: Innovations in graphics processing, artificial intelligence, and 5G connectivity are enhancing the capabilities of AR/VR devices. These advancements necessitate more efficient and powerful chips.

  3. Increased Focus on Wearable Devices: With the growing popularity of wearable AR/VR devices, including head-mounted displays (HMDs) and gesture-tracking devices, the demand for lightweight and energy-efficient chips is on the rise.

  4. Rise in Metaverse Applications: The development of the metaverse, a virtual reality space where users interact with digital environments, is creating significant opportunities for AR/VR chip manufacturers.

  5. Strategic Partnerships and Collaborations: Key players are forming alliances to develop next-generation chips and improve compatibility with AR/VR hardware, further driving market growth.

Market Segmentation: https://straitsresearch.com/report/network-traffic-analytics-market/segmentation

Key Opportunities

The rapid growth of the AR/VR market presents several opportunities for stakeholders. As AR/VR applications diversify across industries, there is an increasing need for chips that can support advanced graphics, seamless connectivity, and low-latency processing. Furthermore, the emergence of 5G networks and cloud computing is expected to enhance the performance of AR/VR devices, creating a surge in demand for high-speed and low-power chips.

 

Key Players in the AR/VR Chip Market

The market is characterized by intense competition and a robust presence of key players. Prominent companies operating in the AR/VR chip market include:

  1. Qualcomm Technologies Inc.

  2. NVIDIA Corporation

  3. Imagination Technologies Limited

  4. MEDIATEK Inc.

  5. Intel Corporation

  6. Spectra 7

  7. Advanced Micro Devices Inc.

  8. International Business Machine Corporation (IBM)

  9. Samsung Electronics Co. Ltd.

  10. Huawei Technologies Co. Ltd.

These companies are investing in research and development to innovate and provide cutting-edge AR/VR chips, meeting the evolving needs of end-users.

Table of Contents for the Network Traffic Analytics Market Report: https://straitsresearch.com/report/network-traffic-analytics-market/toc

Market Segmentation

The AR/VR chip market is segmented by chip type, device type, and end-user industries:

By Chip Type:

  • Processor ICs: Essential for running complex computations and graphics processing.

  • User Interface ICs: Manage interaction between users and AR/VR devices.

  • Power Management ICs: Ensure efficient energy usage and prolong device battery life.

By Device Type:

  • Head-Mounted Display (HMD): Dominant in gaming and enterprise training applications.

  • Head-Up Display (HUD): Increasingly used in automotive and aerospace applications.

  • Handheld Device: Popular for mobile AR applications.

  • Gesture Tracking Device: Gaining traction in healthcare and training simulations.

  • Projector and Display Wall: Used in large-scale AR/VR installations and entertainment venues.

By End-User:

  • Gaming: The largest segment, driven by immersive experiences in video games.

  • Entertainment and Media: AR/VR content consumption is growing in film, music, and virtual events.

  • Aerospace and Defense: Utilizing AR/VR for simulation, training, and mission planning.

  • Healthcare: Increasing applications in surgery, diagnostics, and therapy.

  • Others: Includes education, real estate, and retail.

 

Future Outlook

As AR/VR technologies continue to advance, the demand for specialized chips will surge. The integration of artificial intelligence (AI), machine learning (ML), and advanced sensors in AR/VR devices is expected to drive innovation in chip design. The AR/VR chip market is poised for substantial growth, offering lucrative opportunities for manufacturers, technology providers, and investors.

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About Straits Research

Straits Research is a leading provider of business intelligence, specializing in research, analytics, and advisory services. Our reports deliver in-depth insights and data-driven analysis, helping organizations make informed decisions and capitalize on emerging opportunities.

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